Information
Professional Tech Art Director for over 10 years at some of the most renowned companies in the industry including Riot Games, Phoenix Labs and Netflix.
2026
2013
Phoenix Labs

Tech
Technical Art Director for Project Falcon. Below you will find a link to a web page that our Art Director put together. Due to the timing of the shutdown, little was able to be saved from the project. Click on the image for a direct link!
Please refer to my resume for a full breakdown of my contributions to the project from Art, Tech Art, and Systems/Engineering.
Exporter Prototype
To solve the problem of building and exporting giant sized ships (which needed to be constructed like a level), I created an external program to act as a middle man for both exporting and asset management. Unlike typical DCC apps, this approach helped solved a few major issues by being a self contained executable.
- Artists were working in both Blender and Maya which was difficult to support while maintaining similar feature sets for setup and exporting
- Giving a build to outsourcers was not an option. This helped give them autonomy in asset setup right to the point of exporting directly without the need of the full teams toolset

Features
- Scene Hierarchy view from within the tool
- Customize names per export
- Hierarchy based exporting
- Custom project based export preferences
- Unreal plugin to talk to the editor for automatic importing of assets with custom settings
- Automatic material assignments in unreal based off of asset based material association from DCC to Project
Riot Games

Technical Art Direction
Technical Art Director for Project F. Although it was canceled, the images below were released through a video showcase from Riot. I was fortunate enough to help with the art direction from both a technical and artistic point of view. Thank you to Tyson Murphy for the Art Direction and partnership in this project!
Most tools and systems were sadly lost to time, but there were a lot of fun aspects that I fondly remember working on:
- Grass and weather systems
- Real time lighting and environment per level randomization
- Custom environment referencing and exporting tools (so multiple artists could work on the same level at the same time in Maya)
- Exporter for characters and animations (See Image Below)
Diamant Tools

Diamant Tools is a Maya plugin that has been available for purchase since 2012. It is still in use by the industry’s top companies including Valve, Blizzard, Riot, and Sony. This project is now in a state of hold with future development.
Features
Please refer to the help doc linked here for all features and examples. Help Doc

- ESmooth for easy tight beveling using hard edges on low poly objects
- Straighten edges along an arbitrary line or curve
- Circle Verts
- Planarize faces using average angle
- All additional features can be found in the doc










