Phoenix Labs

Tech
Technical Art Director for Project Falcon. Below you will find a link to a web page that our Art Director put together. Due to the timing of the shutdown, little was able to be saved from the project. Click on the image for a direct link!
Please refer to my resume for a full breakdown of my contributions to the project from Art, Tech Art, and Systems/Engineering.
Exporter Prototype
To solve the problem of building and exporting giant sized ships (which needed to be constructed like a level), I created an external program to act as a middle man for both exporting and asset management. Unlike typical DCC apps, this approach helped solved a few major issues by being a self contained executable.
- Artists were working in both Blender and Maya which was difficult to support while maintaining similar feature sets for setup and exporting
- Giving a build to outsourcers was not an option. This helped give them autonomy in asset setup right to the point of exporting directly without the need of the full teams toolset

Features
- Scene Hierarchy view from within the tool
- Customize names per export
- Hierarchy based exporting
- Custom project based export preferences
- Unreal plugin to talk to the editor for automatic importing of assets with custom settings
- Automatic material assignments in unreal based off of asset based material association from DCC to Project




